Also this game is very much detailed in graphical point of view. The camera placing and the details of surrounding really tastes like real. Altogether this game is very impressive and it is worth a try. Following are the main features of Operation Flashpoint: Red River that you will be able to experience after the first install on your Operating System.
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Very fine story line because of the realistic approach. Graphically well detailed. Also the game engine is improved. Lots of missions and weapons added. Single Link Direct Download. Thanks to Operation Flashpoint, I now know how to navigate using the stars, although I'm not exactly sure how much use it will ever actually be to me in this real world of A-Zs, late-night taxis, mobile phones and helpful rapists.
That is to say, I now know how to locate north by finding the saucepan-shaped Big Dipper constellation. But that does show how much thought and design Czech-based Bohemia Interactive Studio is putting into the total combat simulator that is Operation Flashpoint previously known as Flashpoint Status Quo, in case you were wondering what all the dodgy song references in the intro were about.
Indeed, nighttime navigation is just one of many training missions and it is odd to think that I'll have less trouble finding the stroppy commanding officer running around in a pitch-black forest than I would were I given a map, a compass and a jeep and told to drive from point A to point B. Actually, watching the jeep lesson was when the full impact of what Flashpoint is trying to do really hit home.
But there you are, getting hopelessly lost in some part of France, stopping every yards or so to hop out of the jeep and check a road sign, when suddenly you hear a loud bang somewhere just over the next hill. You scramble back into the jeep and decide to check it out.
Cresting the hill, you're surprised to see a couple of friendly tanks, one burning away, guns trained on the horizon, and a squadron of soldiers running about trying to take up positions. Swerving the jeep off the road, you jump out and dash over to a couple of your comrades, and hit the deck as another shell explodes nearby.
It's at that point in the demo that the thought hits me - none of this actually needs to be happening. It's just a training level in the game, learning how to drive a jeep.
You don't even need to take this turning and probably wouldn't have seen any of this if you hadn't actually got lost in the first place. There's a world going on here, regardless of what you're up to and if you want to just hop in a jeep, jump into a passing truck, hitch a lift on a cargo helicopter or even hijack a local farmer's tractor and drive anywhere you want to, you can.
Impressive stuff. Astonishingly though, this is actually a bit of a bodge, according to Bohemia's lead designer Marek Spanel. Strong aspects of freedom and unpredictability still remain in the game, but the campaign itself is just a series of missions with some nonlinear points involved. The other remarkable tiling about the game engine is just how believable the AI is.
Flashpoint is perhaps the first game that truly has NPCs who move and act like real humans, putting so-called advances in AI seen in your Quakes and your Unreal Tournaments to shame. I don't want to go into too much detail now, but the player can be subordinated to an AI leader or command his own AI soldiers.
This requires a very solid AI background because the player actually sees all his units performing his orders alongside him. Either that or he's listening to the orders of his commander and having to make sense of the changing situations.
In the multiplayer game, we had difficulties recognising who is AI and who is human. This realism extends to the physical nature of units. It's par for the course these days to say that a military simulator has amazing graphics, but when you consider just how ambitious in scope Flashpoint is, letting the player control Veverything from foot soldiers to cars to tanks and even helicopters, you'd forgive Bohemia for skimping a little on the visuals.
While it's true that the interiors of vehicles rely on the slightly dated 'painted texture titan' method, the exteriors are very detailed indeed.
The real beauty though, is in tile human models. When you first see them, you think they're moving a little peculiarly. They seem to run a little bow-legged.